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	<title>Canon Puncture &#187; Arnold&#8217;s Journal</title>
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	<itunes:summary>Canon Puncture features lively discussion about playing RPGs, focusing on noteworthy items from blogs, forums, podcasts and anywhere else we find useful ideas and insights to share in the interest of having more fun at the table. We also occasionally interview people who are doing interesting things with design and/or play. This full feed also includes all of our actual play recordings and any other rich media we release.</itunes:summary>
	<itunes:author>Rich Rogers and Mick Bradley</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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		<itunes:name>Rich Rogers and Mick Bradley</itunes:name>
		<itunes:email>theshow@canonpuncture.com</itunes:email>
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	<managingEditor>theshow@canonpuncture.com (Rich Rogers and Mick Bradley)</managingEditor>
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		<title>[Actual Play] Happy Birthday Robot</title>
		<link>http://www.canonpuncture.com/2010/02/actual-play-happy-birthday-robot/</link>
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		<pubDate>Fri, 26 Feb 2010 17:49:43 +0000</pubDate>
		<dc:creator>Arnold Cassell</dc:creator>
				<category><![CDATA[Arnold's Journal]]></category>
		<category><![CDATA[Play Reports]]></category>

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		<description><![CDATA[The first is rather shaky and disjoint.  It couldn't make up it's mind whether it wanted to be cute, or lecherous, or silly.

The second game is an oddity as well.  We used the suggestion in the text to change the first sentence.  We played "Today Jared dies."  "Jared" was the free word, instead of "Robot."

I'm particularly fond of an addition in the second game, where one player adds "nothing, but" in the 5th sentence.  It reads very different without it.]]></description>
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		<title>RoundCon 2010 &#8211; Saga Game Wrap-up</title>
		<link>http://www.canonpuncture.com/2010/02/roundcon-2010-saga-game-wrap-up/</link>
		<comments>http://www.canonpuncture.com/2010/02/roundcon-2010-saga-game-wrap-up/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 21:19:16 +0000</pubDate>
		<dc:creator>Arnold Cassell</dc:creator>
				<category><![CDATA[Arnold's Journal]]></category>
		<category><![CDATA[Play Reports]]></category>
		<category><![CDATA[conventions]]></category>

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		<description><![CDATA[RoundCon 2010 was a success.  Our Cave of Wanders went pretty well for a first time.  I got to see what Paul was planning for his three games, and he got to see mine.  We filled our our worksheets interviews between games so that we knew what was important and what should echo in future games both at RoundCon and other conventions.  I'd like to think it was universally great, especially in that when things did go wrong, Paul and I were both almost immediately certain of a corrective action.]]></description>
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