Canon Puncture 65: Changing How We Daydream
By Mick Bradley on Apr 13, 2009 in Featured, The Canon Puncture Show
Rich, Mick, and Norwood are joined once again by honorary canoneer Judd Karlman for an engaging discussion about what whet our rpg appetites last week. Be sure to “read the rest” and comment with your own impressions and follow the links contained in the show notes.
Show Notes:
- Rest in Peace, Dave Arneson
- AAR: Don’t Rest Your Head; April 5, 2009
- The Purpose of Dwimmermount
- from Grognardia
- The Hobby of Map Making and Setting Design
Podcast: Play in new window | Download (Duration: 34:57 — 40.0MB)






If #60 was the start of the new season, #65 is the grandslam episode where people jump on the bandwagon. You guys were right on target here, delivering the perfect amount of talk on each topic while still leaving me wanting to come here to check the links.
Rock on.
Daniel M. Perez, The Gamer Traveler | May 1, 2009 | Reply
This is DeadGod from Mediocre Tales. Just got a chance to listen to the podcast, and you guys were spot-on with both of your theories.
I usually have a dungeon or adventure in front of me, so at least 50% of the creativity is pre-baked before the session. With DRYH, there is nearly nothing prepped, so you have to come to the table ready to creatively produce on demand. Instant creativity takes a lot of energy!
My idea with the prop and goal cards was to help us have some sort of focus. It was a one-shot game and the cards provided a context to launch our creativity off of instead of just saying, “Here are some dice, frame a scene!”
In any event, thanks for reviewing the post. I’m always glad to hear that someone actually reads my stuff.
Nick | Jun 1, 2009 | Reply